


Stances bonuses enabled for heroes - Hold Ground +10% armor, -25% speed Aggressive +10% damage, +7% speed, -30% armor Stances bonuses enabled for archers - Hold Ground +25% armor, -30% damage, -60% speed Aggressive +10% damage, -30% armor

Soldiers, cavalry and pikes hold ground stance armor bonus +25% (from +50%), damage penalty -15% (from -25%) aggressive stance damage bonus +25% (from +50%), armor penalty -10% (from -25%) All artillery units more resistant to siege (75% from 100%), flame (30% from 100%) and magic (50% from 100%) more vulnerable to crush (40% from 1%)

Ring Heroes more vulnerable to pike (25% from 10%) and ranged-hero (25% from 10%) Light Hero Armor more resistant to flame (10% from 25%) and specialist (10% from 25%) damages more vulnerable to cavalry (60% from 25%), crush (50% from 1%) and pierce (30% from 25%) Tough hero armor more resistant to magic (17% from 100%), structural (40% from 50%), flame (25% from 17%), and pierce (15% from 25%) more vulnerable to specialist (42% from 25%), hero (65% from 50%), and crush (35% from 1%) Mounted Hero armor now more resistant to pierce (15% from 50%), slash (25% from 50%), poison (50% from 75%) and magic (50% from 100%) more vulnerable to flame (40% from 25%) and structural (100% from 50%) Hero armor more resistant to pierce (18% from 25%), cavalry (30% from 50%), specialist (15% from 25%), magic (20% from 100%) and poison (40% from 75%) more vulnerable to slash (40% from 25%) and crush damage (50% from 1%) Pikemen units now more vulnerable to arrows (150% from 125%), except for the Tower Guard, poison (100/50% from 50/25%) flanked penalty -50/-25% more resistant to cavalry-ranged (20/10% from 100/50%), Hero (120/80% from 200/100%) and Hero-ranged (150/75 from 200/100%) Forged blades now have a +100% damage bonus vs other infantry units and -25% penalty vs heroes Cavalry more vulnerable to cavalry-ranged (150/90% from 50/25%), crush (60/40% from 1/1%) and structural (200/50% from 100/50%), more resistant to Slash (40/25% from 80/40%) Forged blades now have a +100% damage bonus vs non-defensive structures vision range normalized to 275 (from 175/300/370) Archers more vulnerable to slash (150/75% from 100/50%) and siege (150/70% from 100/50%) damages with heavy armor more vulnerable to crush (150% from 100%) Soldier units in general more resistant to pierce (125/30% taken from 150/75%) and crush (125/65% from 50/100%) with heavy armor more vulnerable to cavalry (120% from 75%) and cavalry-ranged (80% from 40%), more resistant to fire (30% from 50%) and magic (20% from 50%) Flanked penalty -66/-50%, except for the lorien and orc warriors Forged blades now have a +100% damage bonus vs other infantry units and +50% vs heroes (except for the Lorien Warrior) Values notation, when using slashes, means damage done or taken without/with upgradeĮxample: "Unit X more resistant to pierce damage (50%/30% from 100%/50%)" means Unit X when unarmored now takes 50% damage from pierce attacks (from 100%), and with heavy armor takes 30% damage from that damage type (from 50%). The Lord of the Rings(tm), The Battle for Middle-earth(tm) II
Battle for middle earth download Patch#
Fixes included with this patch are listed below. This is the retail v1.05 patch for The Lord of the Rings: The Battle for Middle-earth II. The Battle for Middle-Earth 2 Patch v1.05
